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2012年5月 的存档

The Completest Cocos2d-x Tutorial & Guide List [closed]

2012年5月22日 没有评论

I’m developing a game using Cocos2d-x to Android and iPhone. At the beggining, I had a lot of problems to start using this library, so, in this question, I want to collect all basic, medium and expert tutorials because there are a lot of info questions doing the same mistakes. When I Started, I had to look a lot in many sites using my friend Google. Hope this helps people start now. All in c++.

Beginners

  • Official wiki links
  • How to start in multi-platform HERE The best one. Amazing, XCODE (MAC) and ECLIPSE (LINUX) tutorial.
  • A simple guide to Start
  • Another multi-platform Guide
  • Awesome guide to start programming on Eclipse + Android and DEBUG, thanks to Marcio Andrey
  • Another way to integrate cocos2d-x on Android
  • Social Example, Facebook + email + Twitter on iOS and Android HERE

Medium

ADVANCED

  • Integrating OpenFeint with cocos2d-x. I only found This example, Here more details.
  • Archievement on GameCenter. Here

Extensions

Code Examples

TIPS

  • Audio format Supported
  • If you use Linux, please, don’t use cocos2d-android or cocos2d-android-1, is decreated. Try to use cocos2d-x

  • If you use Linux, and don’t know how to use native code, Take a look in development

  • CCLOG(“String”); Don’t work on Eclipse log cat, but CCLog do it!

  • Max textures size/resolution Here

  • Iphone use RETINA to draw textures in HD, but don’t are used on Android. My solution is use RETINA on iphone, and setscale compiling only in Android. Multi-resolution Wiki. In Example:

    #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    this->setObjectScale(1);
    #endif  // CC_PLATFORM_IOS
  • Your first example must be the official on the WIKI

** OFFICIAL PAGE COCOS2D-X **

What will need this question?

  • XML Tutorial, i have nothing in this area. Actually, i’m working in some code. I will do a Tutorial. The library can be use is libxml2
  • Creating menus example
  • Slider menu example
  • Gestures class don´t implemented yet

If you have problems, use tag Cocos2d-x in Stackoverflow, and I will try to help you.

I have already read the FAQ but 90 % of questions cocos2d/android related present the same problem, using obsolete libraries. I just want help people to start using cocos2d-x. All additional info will be Welcome.

Here you got complementaries discussions about the topic, it can be interesting.

discussion1

discussion2

Another code example: Tiny Wings Remake on Android using Cocos2d-X

Good list. The Angry Ninjas Starter Kit will have a Cocos2d-X update soon.

Cocos2d-x within uikit tutorial http://jpsarda.tumblr.com/post/24983791554/mixing-cocos2d-x-uikit

https://github.com/dualface/cocos2d-x-extensions/blob/master/TODO.tasks
, he is developing nice features on cocos2d-x

Cocos2d-x within your classic Android (Java) app tuto http://jpsarda.tumblr.com/post/26000816688/integrate-cocos2d-x-c-into-an-android-application

分类: stackoverflow精选, unity3d 标签:

The Completest Cocos2d-x Tutorial & Guide List [closed]

2012年5月22日 没有评论

I’m developing a game using Cocos2d-x to Android and iPhone. At the beggining, I had a lot of problems to start using this library, so, in this question, I want to collect all basic, medium and expert tutorials because there are a lot of info questions doing the same mistakes. When I Started, I had to look a lot in many sites using my friend Google. Hope this helps people start now. All in c++.

Beginners

  • Official wiki links
  • How to start in multi-platform HERE The best one. Amazing, XCODE (MAC) and ECLIPSE (LINUX) tutorial.
  • A simple guide to Start
  • Another multi-platform Guide
  • Awesome guide to start programming on Eclipse + Android and DEBUG, thanks to Marcio Andrey
  • Another way to integrate cocos2d-x on Android
  • Social Example, Facebook + email + Twitter on iOS and Android HERE

Medium

ADVANCED

  • Integrating OpenFeint with cocos2d-x. I only found This example, Here more details.
  • Archievement on GameCenter. Here

Extensions

Code Examples

TIPS

  • Audio format Supported
  • If you use Linux, please, don’t use cocos2d-android or cocos2d-android-1, is decreated. Try to use cocos2d-x

  • If you use Linux, and don’t know how to use native code, Take a look in development

  • CCLOG(“String”); Don’t work on Eclipse log cat, but CCLog do it!

  • Max textures size/resolution Here

  • Iphone use RETINA to draw textures in HD, but don’t are used on Android. My solution is use RETINA on iphone, and setscale compiling only in Android. Multi-resolution Wiki. In Example:

    #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    this->setObjectScale(1);
    #endif  // CC_PLATFORM_IOS
  • Your first example must be the official on the WIKI

** OFFICIAL PAGE COCOS2D-X **

What will need this question?

  • XML Tutorial, i have nothing in this area. Actually, i’m working in some code. I will do a Tutorial. The library can be use is libxml2
  • Creating menus example
  • Slider menu example
  • Gestures class don´t implemented yet

If you have problems, use tag Cocos2d-x in Stackoverflow, and I will try to help you.

I have already read the FAQ but 90 % of questions cocos2d/android related present the same problem, using obsolete libraries. I just want help people to start using cocos2d-x. All additional info will be Welcome.

Here you got complementaries discussions about the topic, it can be interesting.

discussion1

discussion2

Another code example: Tiny Wings Remake on Android using Cocos2d-X

Good list. The Angry Ninjas Starter Kit will have a Cocos2d-X update soon.

Cocos2d-x within uikit tutorial http://jpsarda.tumblr.com/post/24983791554/mixing-cocos2d-x-uikit

Cocos2d-x within your classic Android (Java) app tuto http://jpsarda.tumblr.com/post/26000816688/integrate-cocos2d-x-c-into-an-android-application

https://github.com/dualface/cocos2d-x-extensions/blob/master/TODO.tasks
, he is developing nice features on cocos2d-x

分类: cocos2d, stackoverflow精选 标签:

Creating OpenFeint static library for iOS

2012年5月14日 没有评论

I’m trying to create a static library of Openfeint for iOS, to use it in apps with only C++ calls. When I try to run the cocos2d-x test project with that library linked, the app is going frozen with any OpenFeint call. However, if I don’t create the library and I add the sources directly to the test project, it works perfectly. I’m working with SDK 5.0, Xcode 4.2 and deploying target 4.2 (I think that it doesn’t really mind, because I can run it without creating the library)
Thanks, regards!

Alternative: Use a wrapper provided on the official web to use ScoreLoop, like OpenFeint: HERE. It´s cross-plarform, work on Android, Blackberry and iOS.

分类: cocos2d, stackoverflow精选 标签: