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2010年1月 的存档

iPhone new game, help! [closed]

2010年1月31日 没有评论

Hello I’m a programmer that has just recently started programming applications for the iPhone.

I want to create a game where the main character goes around a series of room and each of this contains a different minigames.

The game is going to be 2D similar to the likes of “Final Fantasy Advance Tactics”, Pokemon or Zenonia(for the iPhone)…

The question is:
Which graphic library is more easy to use, free and suited for the use of Sprites and TiledMaps that I’m very like to use in my game?

cocos2D?

Cocos2D is your answer why?

-Its FREE.

-Supports tilemaps(tmx) files(You can make your maps in Tiled a free tile map editor)

-Tons of useful tutorials out on the web just to get you started visit this website http://www.raywenderlich.com/tutorials

-Great community

-Really easy to use (this is coming from a high school student)

-Really easy to create animations, sprites, Menu labels, text etc…

-Easy to add a joystick and buttons(SneakyJoystick) shown in this video http://www.youtube.com/watch?v=oNdUNRx9U3c&feature=plcp&context=C38feec6UDOEgsToPDskI1JPfmnYv9VpfbHLl8Y5SC

Since you are looking for a library that is easy to use and supports Sprites and TileMaps, I highly recommend using Cocos2D. It has built-in classes for both of those: CCSprite and CCTMXTiledMap.

Tile maps are easy to create with the Tiled application and then Cocos2d does the work of parsing the .tmx file into layers and objects.

From the examples you mentioned, it seems like you are looking to create a 2D orthogonal tile map game. There’s an iPhone RPG engine game starter kit that walks you through how to parse the TMX objects and turn them into real game items, players and AI.

OpenGL ES?

Try Corona Sdk.It is as easier as cocos2D but unfortunately it is not an open source.We have to pay for it.Cocos2D is also Great to work with.

Box2d is also great if you plane to use also collision detection

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